﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace FinalGame
{
    public abstract class VisibleObject
    {
        public Vector3 Position { get; set; }
        public Vector3 Rotation { get; set; }
        public Vector3 Scale { get; set; }

        
        protected GraphicsDevice GraphicsDevice { get; set; }

        public VisibleObject(GraphicsDevice graphicsDevice)
        {
            this.GraphicsDevice = graphicsDevice; 
        }
    }
}
